Coordinate systems
- CoordSystemsContainer:
- Find(FindEntity)
Find.
- Parameters:
FindEntity (Entity/str) – Entity name to find
- Returns:
Entity found
- Return type:
Entity
- GlobalCartesian
Global Cartesian.
- Type:
KCoordinateSystem
- activeCoordSystem(Active)
: Active coordinate system
- Parameters:
Active (str) – New active coordinate system name.
- CoordSystem(EntityName)
Obtains an entity given its name
- Parameters:
EntityName (str) – Entity name.
- CoordSystemsModelGroup(GroupName)
Obtains a group given its name
- Parameters:
GroupName (str) – Group name.
- createCartesianCoordSys(Origin, XVector, SetAsActive)
Cartesian: Create a Cartesian coordinate system
Alias: cartesianCoordSysConstraints: 2 dimensions- Parameters:
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude.
SetAsActive (bool) – Activate: Set the object as the active one.
- createCartesianCoordSys(Origin, XVector, ZVector, SetAsActive)
Cartesian: Create a Cartesian coordinate system
Alias: cartesianCoordSysConstraints: 3 dimensions- Parameters:
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.
- createCartesianCoordSys(Name, Origin, XVector, SetAsActive)
Cartesian: Create a Cartesian coordinate system
Alias: cartesianCoordSysConstraints: 2 dimensions- Parameters:
Name (str) – Name. Conditions: “” input must be non-empty.
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude.
SetAsActive (bool) – Activate: Set the object as the active one.
- createCartesianCoordSys(Name, Origin, XVector, ZVector, SetAsActive)
Cartesian: Create a Cartesian coordinate system
Alias: cartesianCoordSysConstraints: 3 dimensions- Parameters:
Name (str) – Name. Conditions: “” input must be non-empty.
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.
- createCylindricalCoordSys(Origin, XVector, ZVector, SetAsActive)
Cylindrical: Create a cylindrical coordinate system
Alias: cylindricalCoordSysConstraints: 3 dimensions- Parameters:
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.
- createCylindricalCoordSys(Name, Origin, XVector, ZVector, SetAsActive)
Cylindrical: Create a cylindrical coordinate system
Alias: cylindricalCoordSysConstraints: 3 dimensions- Parameters:
Name (str) – Name. Conditions: “” input must be non-empty.
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.
- createPolarCoordSys(Origin, XVector, SetAsActive)
Polar: Create a polar coordinate system
Alias: polarCoordSysConstraints: 2 dimensions- Parameters:
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude.
SetAsActive (bool) – Activate: Set the object as the active one.
- createPolarCoordSys(Name, Origin, XVector, SetAsActive)
Polar: Create a polar coordinate system
Alias: polarCoordSysConstraints: 2 dimensions- Parameters:
Name (str) – Name. Conditions: “” input must be non-empty.
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude.
SetAsActive (bool) – Activate: Set the object as the active one.
- createSphericalCoordSys(Origin, XVector, ZVector, SetAsActive)
Spherical: Create a spherical coordinate system
Alias: sphericalCoordSysConstraints: 3 dimensions- Parameters:
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.
- createSphericalCoordSys(Name, Origin, XVector, ZVector, SetAsActive)
Spherical: Create a spherical coordinate system
Alias: sphericalCoordSysConstraints: 3 dimensions- Parameters:
Name (str) – Name. Conditions: “” input must be non-empty.
Origin (Point) – Origin: Origin of the coordinate system.
XVector (Vector) – X Dir: X axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
ZVector (Vector) – Z Dir: Z axis direction. Conditions: A vector cannot have zero magnitude. X axis can not be parallel to Z axis.
SetAsActive (bool) – Activate: Set the object as the active one.